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State of decay 2 global action speed
State of decay 2 global action speed













I do lose 2 meds per day because of having Infirmary 3, and since I only have one fuel outpost at the moment, I lose one fuel per day to my power outpost. So I never have to worry about food again. I could dump my food outpost and still gain +0.4 food per day. And since I currently only have 9 survivors, I'm gaining +1.4 food per day. I get +8.4 from hydroponics, +1 from the food outpost, and +1 because my leader has the Agriculture skill, which gives +1 food/day in addition to knowledge of gardening and knowledge of agriculture. Having hydroponics, with power and water, +30% Food Yield thanks to the "Fertile Soil" passive for being at Mazzara Farm, a Fertilizer mod that gives me +50% Food Yield and then boosting yields (+100% Food Per Day for 1 hour, 31 minutes) thanks to having knowledge of gardening, knowledge of agriculture and a hell of a lot of boxes of seeds, along with one food outpost that I established early in the game, I am currently producing 10.4 food/day. In addition to the hydroponics and staging area, I have a Workshop 3, Infirmary 3 and Barracks 2 (so I have a total of 10 beds right now including the built-in ones). Then to put me in the positive, I have a temporary material outpost (gonna get rid of at some point for something else) and I get +1 material per day from Workshop 3, so I actually gain +2 materials per day right now. I got rid of my level 2 farm and built a staging area instead, which wipes out the -3 material per day costs from Barracks 2, Hydroponics and Infirmary 3. After setting up a power outpost, I ditched my generator and built a hydroponics. I was planning a move to Camp Kelenqua, since my next goal for my builder legacy is to look for a new base for some "elbow room", but I decided to stay at Mazzara Farm and denied my survivor's request to look for a new base. I am currently in the middle of day 19 on Valley map.















State of decay 2 global action speed